Fighter Sweep Operations
Description
Offensive mission to seek out and destroy enemy aircraft in a designated area before friendly strike packages arrive.
Lua Implementation
-- Task: Fighter Sweep Operations
-- Operation: Air Superiority (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"PlanSweepRoute", "CoordinateWithAWACS", "ExecuteSweep", "ReportContacts"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = true,
requireEngagementAuth = true,
enableAttackFallback = true,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = true,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
15 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
-
sequence PreChecks
-
conditional IsOperational cond: IsOperational
-
conditional HasFuel cond: HasFuel
-
conditional HasAmmo cond: HasAmmo
-
-
sequence Execution
-
selector EngageOrFallback
-
sequence EngagementSequence
-
conditional CanEngage cond: CanEngage
-
task EngageTarget action: EngageTarget
-
-
sequence FallbackSequence
-
send RequestSupport
-
task HoldPosition action: Wait
-
-
-
sequence SubtaskSequence
-
task PlanSweepRoute Subtask #1
-
task CoordinateWithAWACS Subtask #2
-
task ExecuteSweep Subtask #3
-
task ReportContacts Subtask #4
-
-
-
Sub-task Records
-
PlanSweepRoute - Define ingress/egress routes avoiding known threats
-- Subtask: PlanSweepRoute -- Parent Task: Fighter Sweep Operations -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Calculate route/position if HasLOS{} then subtaskState.data.position = params.target_location end -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CoordinateWithAWACS - Establish datalink and comms with airborne control
-- Subtask: CoordinateWithAWACS -- Parent Task: Fighter Sweep Operations -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteSweep - Fly designated route engaging targets of opportunity
-- Subtask: ExecuteSweep -- Parent Task: Fighter Sweep Operations -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} EngageTarget{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReportContacts - Relay enemy positions to following forces
-- Subtask: ReportContacts -- Parent Task: Fighter Sweep Operations -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- AdjustSpeed
- EngageTarget
- FireGuns
- FireWeapon
- LaunchMissile
- LockTarget
- SelectTarget
- SetAltitude
Predicates (15)
- HasAltitudeAdvantage
- HasAmmo
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- MissileLockAchieved
- ROEAllowsEngagement
- TargetInEnvelope
Tip: Click on action/predicate names in the Lua code above to view their implementations.