Short-Range Air Defense (SHORAD) Coverage
Description
Providing close-in air defense for maneuver units and point targets.
Lua Implementation
-- Task: Short-Range Air Defense (SHORAD) Coverage
-- Operation: Air Denial Operations (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"AttachToUnit", "PositionForCoverage", "MaintainMovement", "EngageLowFlyers"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = true,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
12 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task AttachToUnit Subtask #38
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task PositionForCoverage Subtask #39
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task MaintainMovement Subtask #40
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task EngageLowFlyers Subtask #41
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Sub-task Records
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AttachToUnit - Integrate with supported unit
-- Subtask: AttachToUnit -- Parent Task: Short-Range Air Defense (SHORAD) Coverage -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateAirDefenseRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
PositionForCoverage - Place systems for optimal coverage
-- Subtask: PositionForCoverage -- Parent Task: Short-Range Air Defense (SHORAD) Coverage -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not HasFuel{} then return false, "Not ready for movement" end AdjustSpeed{} MoveToLocation{} SetAltitude{} -- Check arrival if HasClearPath{} then subtaskState.status = "COMPLETE" return true, "Movement complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MaintainMovement - Keep pace with supported element
-- Subtask: MaintainMovement -- Parent Task: Short-Range Air Defense (SHORAD) Coverage -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not HasFuel{} then return false, "Not ready for movement" end AdjustSpeed{} MoveToLocation{} SetAltitude{} -- Check arrival if HasClearPath{} then subtaskState.status = "COMPLETE" return true, "Movement complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
EngageLowFlyers - Counter low-altitude threats
-- Subtask: EngageLowFlyers -- Parent Task: Short-Range Air Defense (SHORAD) Coverage -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Combat execution -- Check engagement authority if not HasOrdersToEngage{} then return false, "No engagement authority" end -- Verify engagement success if HasAltitudeAdvantage{} then subtaskState.status = "COMPLETE" return true, "Engagement successful" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- ActivateAirDefenseRadar
- AdjustSpeed
- DeploySAM
- EngageAirThreat
- MoveToLocation
- SetAltitude
- SetHeading
- SetSpeed
Predicates (12)
- AirThreatDetected
- HasAltitudeAdvantage
- HasClearPath
- HasFuel
- HasOrdersToEngage
- InEngagementZone
- IsAtLocation
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.