Breakthrough Operations
Description
Penetrating enemy defensive lines to create gaps for exploitation.
Lua Implementation
-- Task: Breakthrough Operations
-- Operation: Offensive Operations (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"IdentifyWeakPoint", "ConcentrateForces", "SuppressDefenses", "AssaultThrough", "WidenGap"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
4 actions (clickable in blue)
10 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task IdentifyWeakPoint Subtask #419
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task ConcentrateForces Subtask #420
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task SuppressDefenses Subtask #421
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task AssaultThrough Subtask #422
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task WidenGap Subtask #423
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Sub-task Records
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IdentifyWeakPoint - Find vulnerability in defense
-- Subtask: IdentifyWeakPoint -- Parent Task: Breakthrough Operations -- Operation: Offensive Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ConcentrateForces - Mass at breakthrough point
-- Subtask: ConcentrateForces -- Parent Task: Breakthrough Operations -- Operation: Offensive Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution BreachDefenses{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
SuppressDefenses - Overwhelming fire support
-- Subtask: SuppressDefenses -- Parent Task: Breakthrough Operations -- Operation: Offensive Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution BreachDefenses{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
AssaultThrough - Penetrate defensive line
-- Subtask: AssaultThrough -- Parent Task: Breakthrough Operations -- Operation: Offensive Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Tactical clearing BreachDefenses{} ExecuteAssault{} ExploitGap{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
WidenGap - Expand breakthrough
-- Subtask: WidenGap -- Parent Task: Breakthrough Operations -- Operation: Offensive Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution BreachDefenses{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (4)
- BreachDefenses
- ExecuteAssault
- ExploitGap
- PrepareAssault
Predicates (10)
- BreachCreated
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- ObjectiveSecured
- ReadyToAssault
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.