Exploitation of Gaps
Description
Rapidly advancing through breaches to expand success.
Lua Implementation
-- Task: Exploitation of Gaps
-- Operation: Offensive Operations (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"IdentifyGap", "CommitExploitationForce", "ExpandPenetration", "DisruptEnemyRear"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
4 actions (clickable in blue)
8 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task IdentifyGap Subtask #424
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task CommitExploitationForce Subtask #425
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task ExpandPenetration Subtask #426
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task DisruptEnemyRear Subtask #427
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Sub-task Records
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IdentifyGap - Confirm penetration opportunity
-- Subtask: IdentifyGap -- Parent Task: Exploitation of Gaps -- Operation: Offensive Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CommitExploitationForce - Launch through gap
-- Subtask: CommitExploitationForce -- Parent Task: Exploitation of Gaps -- Operation: Offensive Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution BreachDefenses{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExpandPenetration - Widen and deepen advance
-- Subtask: ExpandPenetration -- Parent Task: Exploitation of Gaps -- Operation: Offensive Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution BreachDefenses{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
DisruptEnemyRear - Attack C2, logistics, reserves
-- Subtask: DisruptEnemyRear -- Parent Task: Exploitation of Gaps -- Operation: Offensive Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Electronic warfare subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (4)
- BreachDefenses
- ExecuteAssault
- ExploitGap
- PrepareAssault
Predicates (8)
- BreachCreated
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- ObjectiveSecured
- ReadyToAssault
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.