Hasty Attack Execution

Description

Quick attack with minimal preparation to maintain momentum.

Lua Implementation

-- Task: Hasty Attack Execution
-- Operation: Offensive Operations (LAND DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"QuickAssessment", "IssueFragO", "CoordinateFires", "ExecuteAttack"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
3 actions (clickable in blue) 10 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task HoldPosition action: Wait
      • sequence SubtaskSequence
        • task QuickAssessment Subtask #432
        • task IssueFragO Subtask #433
        • task CoordinateFires Subtask #434
        • task ExecuteAttack Subtask #435

Sub-task Records

  • QuickAssessment - Rapid enemy evaluation
  • IssueFragO - Brief orders on the move
  • CoordinateFires - Arrange immediate support
  • ExecuteAttack - Launch with available forces

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives