Engagement Area Development

Description

Preparing terrain where enemy will be destroyed by concentrated fires.

Lua Implementation

-- Task: Engagement Area Development
-- Operation: Defensive Operations (LAND DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"SelectEA", "EstablishTRPs", "PlanInterlockingFires", "PrepareFires", "RehearseFires"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
10 actions (clickable in blue) 17 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task HoldPosition action: Wait
      • sequence SubtaskSequence
        • task SelectEA Subtask #446
        • task EstablishTRPs Subtask #447
        • task PlanInterlockingFires Subtask #448
        • task PrepareFires Subtask #449
        • task RehearseFires Subtask #450

Sub-task Records

  • SelectEA - Choose optimal engagement area
  • EstablishTRPs - Designate target reference points
  • PlanInterlockingFires - Coordinate unit fires
  • PrepareFires - Register artillery/mortars
  • RehearseFires - Practice engagement sequence

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives