Medium/Long-Range SAM Umbrella Creation
Description
Establishing area air defense coverage with extended-range missile systems.
Lua Implementation
-- Task: Medium/Long-Range SAM Umbrella Creation
-- Operation: Air Denial Operations (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"CalculateCoverage", "AssignSectors", "EstablishC2", "CoordinateWithCAP"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
10 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task CalculateCoverage Subtask #42
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task AssignSectors Subtask #43
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task EstablishC2 Subtask #44
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task CoordinateWithCAP Subtask #45
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Sub-task Records
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CalculateCoverage - Determine overlapping engagement zones
-- Subtask: CalculateCoverage -- Parent Task: Medium/Long-Range SAM Umbrella Creation -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Calculate route/position if InEngagementZone{} then subtaskState.data.position = params.target_location end -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
AssignSectors - Divide responsibility among batteries
-- Subtask: AssignSectors -- Parent Task: Medium/Long-Range SAM Umbrella Creation -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ArmWeapon{} ActivateAirDefenseRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
EstablishC2 - Set up command relationships
-- Subtask: EstablishC2 -- Parent Task: Medium/Long-Range SAM Umbrella Creation -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup -- Move to position AdjustSpeed{} ActivateAirDefenseRadar{} DeploySAM{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CoordinateWithCAP - Deconflict with friendly fighters
-- Subtask: CoordinateWithCAP -- Parent Task: Medium/Long-Range SAM Umbrella Creation -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- ActivateAirDefenseRadar
- AdjustSpeed
- ArmWeapon
- DeploySAM
- EngageAirThreat
- LaunchWeapon
- SelectWeapon
- SetAltitude
Predicates (10)
- AirThreatDetected
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- InEngagementZone
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- SafeToFire
- WeaponReady
Tip: Click on action/predicate names in the Lua code above to view their implementations.