Area Reconnaissance
Description
Gathering information about a specific location or area.
Lua Implementation
-- Task: Area Reconnaissance
-- Operation: Reconnaissance and Surveillance (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ApproachArea", "ObserveArea", "DocumentFindings", "ExpandObservation", "WithdrawAndReport"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
12 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task ApproachArea Subtask #476
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task ObserveArea Subtask #477
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task DocumentFindings Subtask #478
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task ExpandObservation Subtask #479
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task WithdrawAndReport Subtask #480
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Sub-task Records
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ApproachArea - Move to observation position
-- Subtask: ApproachArea -- Parent Task: Area Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not HasFuel{} then return false, "Not ready for movement" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ObserveArea - Systematic observation
-- Subtask: ObserveArea -- Parent Task: Area Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} CollectIntelligence{} MonitorCommunications{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
DocumentFindings - Record information
-- Subtask: DocumentFindings -- Parent Task: Area Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateSensors{} JoinFormation{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExpandObservation - Cover entire area
-- Subtask: ExpandObservation -- Parent Task: Area Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateSensors{} JoinFormation{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
WithdrawAndReport - Extract and transmit
-- Subtask: WithdrawAndReport -- Parent Task: Area Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination JoinFormation{} MaintainFormationPosition{} subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- ActivateSensors
- CollectIntelligence
- JoinFormation
- MaintainFormationPosition
- MonitorCommunications
- RecordImagery
- ScanSector
- TrackTarget
Predicates (12)
- DataLinkActive
- FormationIntact
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IntelCollected
- IsDetected
- IsIdentified
- IsInFormation
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.