Target Acquisition and Handoff
Description
Detecting targets and transferring targeting data to weapons systems.
Lua Implementation
-- Task: Target Acquisition and Handoff
-- Operation: Reconnaissance and Surveillance (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"DetectTarget", "IdentifyTarget", "LocateTarget", "TransmitTargetData", "ObserveEffects"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
9 actions (clickable in blue)
14 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task DetectTarget Subtask #501
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task IdentifyTarget Subtask #502
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task LocateTarget Subtask #503
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task TransmitTargetData Subtask #504
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task ObserveEffects Subtask #505
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Sub-task Records
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DetectTarget - Initial observation
-- Subtask: DetectTarget -- Parent Task: Target Acquisition and Handoff -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} -- Check for detections if IsThreatening{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
IdentifyTarget - Classify target type
-- Subtask: IdentifyTarget -- Parent Task: Target Acquisition and Handoff -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information ActivateSensors{} -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LocateTarget - Precise positioning
-- Subtask: LocateTarget -- Parent Task: Target Acquisition and Handoff -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ArmWeapon{} ActivateSensors{} BroadcastPosition{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
TransmitTargetData - Send to firing element
-- Subtask: TransmitTargetData -- Parent Task: Target Acquisition and Handoff -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ArmWeapon{} ActivateSensors{} BroadcastPosition{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ObserveEffects - Watch for impact
-- Subtask: ObserveEffects -- Parent Task: Target Acquisition and Handoff -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} -- Check for detections if IsThreatening{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (9)
- ActivateSensors
- ArmWeapon
- BroadcastPosition
- LaunchWeapon
- RequestSupport
- ScanSector
- SelectWeapon
- SendReport
- TrackTarget
Predicates (14)
- CommLinkEstablished
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IsDetected
- IsIdentified
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- MessageReceived
- ROEAllowsEngagement
- SafeToFire
- WeaponReady
Tip: Click on action/predicate names in the Lua code above to view their implementations.