Forward Resupply Operations
Description
Delivering supplies to forward combat units.
Lua Implementation
-- Task: Forward Resupply Operations
-- Operation: Logistics and Sustainment (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ReceiveRequests", "BuildLoads", "ConvoyForward", "TransferSupplies", "ReturnEmpty"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
4 actions (clickable in blue)
8 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task ReceiveRequests Subtask #506
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task BuildLoads Subtask #507
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task ConvoyForward Subtask #508
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task TransferSupplies Subtask #509
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task ReturnEmpty Subtask #510
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Sub-task Records
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ReceiveRequests - Collect unit requirements
-- Subtask: ReceiveRequests -- Parent Task: Forward Resupply Operations -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
BuildLoads - Prepare supply packages
-- Subtask: BuildLoads -- Parent Task: Forward Resupply Operations -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ConnectToTanker{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ConvoyForward - Move to forward units
-- Subtask: ConvoyForward -- Parent Task: Forward Resupply Operations -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ConnectToTanker{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
TransferSupplies - Deliver to receiving units
-- Subtask: TransferSupplies -- Parent Task: Forward Resupply Operations -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ConnectToTanker{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReturnEmpty - Bring back empties
-- Subtask: ReturnEmpty -- Parent Task: Forward Resupply Operations -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ConnectToTanker{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (4)
- ConnectToTanker
- EstablishRefuelingOrbit
- Rearm
- TransferFuel
Predicates (8)
- AmmoLevelLow
- FuelLevelCritical
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- RefuelingComplete
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.