Ammunition Distribution
Description
Providing ammunition to combat units.
Lua Implementation
-- Task: Ammunition Distribution
-- Operation: Logistics and Sustainment (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ForecastRequirements", "RequestAmmunition", "ReceiveAmmunition", "DistributeToUnits", "CrossLevel"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
0 actions (clickable in blue)
5 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task ForecastRequirements Subtask #511
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task RequestAmmunition Subtask #512
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task ReceiveAmmunition Subtask #513
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task DistributeToUnits Subtask #514
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task CrossLevel Subtask #515
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Sub-task Records
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ForecastRequirements - Predict ammunition needs
-- Subtask: ForecastRequirements -- Parent Task: Ammunition Distribution -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
RequestAmmunition - Submit requests
-- Subtask: RequestAmmunition -- Parent Task: Ammunition Distribution -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReceiveAmmunition - Take delivery at ASP
-- Subtask: ReceiveAmmunition -- Parent Task: Ammunition Distribution -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
DistributeToUnits - Move to forward units
-- Subtask: DistributeToUnits -- Parent Task: Ammunition Distribution -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CrossLevel - Redistribute among units
-- Subtask: CrossLevel -- Parent Task: Ammunition Distribution -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (0)
No actions linked
Predicates (5)
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.