Supply Route Security
Description
Protecting logistics routes from enemy interdiction.
Lua Implementation
-- Task: Supply Route Security
-- Operation: Logistics and Sustainment (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"AssessRouteThreats", "PlanSecurity", "PatrolRoute", "EstablishQRF", "ClearObstacles"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
7 actions (clickable in blue)
13 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
-
sequence PreChecks
-
conditional IsOperational cond: IsOperational
-
conditional HasFuel cond: HasFuel
-
-
sequence Execution
-
sequence SubtaskSequence
-
task AssessRouteThreats Subtask #531
-
task PlanSecurity Subtask #532
-
task PatrolRoute Subtask #533
-
task EstablishQRF Subtask #534
-
task ClearObstacles Subtask #535
-
-
-
Sub-task Records
-
AssessRouteThreats - Identify dangers
-- Subtask: AssessRouteThreats -- Parent Task: Supply Route Security -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification MonitorThreatAxis{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
PlanSecurity - Design security measures
-- Subtask: PlanSecurity -- Parent Task: Supply Route Security -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information MonitorThreatAxis{} -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
PatrolRoute - Active security patrols
-- Subtask: PatrolRoute -- Parent Task: Supply Route Security -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution InterceptThreat{} MonitorThreatAxis{} EstablishDefensivePosition{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
EstablishQRF - Position reaction force
-- Subtask: EstablishQRF -- Parent Task: Supply Route Security -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup EstablishDefensivePosition{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ClearObstacles - Remove impediments
-- Subtask: ClearObstacles -- Parent Task: Supply Route Security -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Tactical clearing InterceptThreat{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (7)
- ConnectToTanker
- EstablishDefensivePosition
- EstablishRefuelingOrbit
- InterceptThreat
- MonitorThreatAxis
- Rearm
- TransferFuel
Predicates (13)
- AmmoLevelLow
- AssetProtected
- DefensivePositionEstablished
- FuelLevelCritical
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- RefuelingComplete
- ROEAllowsEngagement
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.