Casualty Evacuation (CASEVAC)
Description
Emergency evacuation of casualties using available means.
Lua Implementation
-- Task: Casualty Evacuation (CASEVAC)
-- Operation: Logistics and Sustainment (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"IdentifyCasualty", "ApplyFirstAid", "ArrangeTransport", "MoveCasualty", "TransferToCare"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
3 actions (clickable in blue)
7 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
-
sequence PreChecks
-
conditional IsOperational cond: IsOperational
-
conditional HasFuel cond: HasFuel
-
-
sequence Execution
-
sequence SubtaskSequence
-
task IdentifyCasualty Subtask #536
-
task ApplyFirstAid Subtask #537
-
task ArrangeTransport Subtask #538
-
task MoveCasualty Subtask #539
-
task TransferToCare Subtask #540
-
-
-
Sub-task Records
-
IdentifyCasualty - Locate wounded
-- Subtask: IdentifyCasualty -- Parent Task: Casualty Evacuation (CASEVAC) -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ApplyFirstAid - Immediate treatment
-- Subtask: ApplyFirstAid -- Parent Task: Casualty Evacuation (CASEVAC) -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ArrangeTransport - Use available vehicle
-- Subtask: ArrangeTransport -- Parent Task: Casualty Evacuation (CASEVAC) -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MoveCasualty - Transport to care
-- Subtask: MoveCasualty -- Parent Task: Casualty Evacuation (CASEVAC) -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not HasFuel{} then return false, "Not ready for movement" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
TransferToCare - Hand off to medical
-- Subtask: TransferToCare -- Parent Task: Casualty Evacuation (CASEVAC) -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (3)
- CoordinateWithFAC
- DesignateTar
- MarkTarget
Predicates (7)
- ClearToEngage
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TargetDesignated
Tip: Click on action/predicate names in the Lua code above to view their implementations.