Objective Seizure

Description

Capturing and securing the assault objective.

Lua Implementation

-- Task: Objective Seizure
-- Operation: Combined Arms Assault (LAND DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"ClearObjective", "SecureKeyTerrain", "SearchAndProcess", "EstablishSecurity", "ReportSecured"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = false,
        requireEngagementAuth = false,
        enableAttackFallback = false,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = false,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
4 actions (clickable in blue) 8 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
    • sequence Execution
      • sequence SubtaskSequence
        • task ClearObjective Subtask #561
        • task SecureKeyTerrain Subtask #562
        • task SearchAndProcess Subtask #563
        • task EstablishSecurity Subtask #564
        • task ReportSecured Subtask #565

Sub-task Records

  • ClearObjective - Eliminate resistance
  • SecureKeyTerrain - Control critical points
  • SearchAndProcess - EPW/material handling
  • EstablishSecurity - All-around defense
  • ReportSecured - Confirm objective taken

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives