Exploitation Force Commitment
Description
Committing follow-on forces to exploit success.
Lua Implementation
-- Task: Exploitation Force Commitment
-- Operation: Combined Arms Assault (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"AssessSuccess", "DecideToCommit", "PassExploitationForce", "ExpandSuccess", "ProtectFlanks"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
6 actions (clickable in blue)
10 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task AssessSuccess Subtask #571
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task DecideToCommit Subtask #572
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task PassExploitationForce Subtask #573
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task ExpandSuccess Subtask #574
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task ProtectFlanks Subtask #575
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Sub-task Records
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AssessSuccess - Confirm breakthrough
-- Subtask: AssessSuccess -- Parent Task: Exploitation Force Commitment -- Operation: Combined Arms Assault (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification -- Verify results if BreachCreated{} then return true, "Assessment complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
DecideToCommit - Commander decision
-- Subtask: DecideToCommit -- Parent Task: Exploitation Force Commitment -- Operation: Combined Arms Assault (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution BreachDefenses{} JoinFormation{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
PassExploitationForce - Move through breach
-- Subtask: PassExploitationForce -- Parent Task: Exploitation Force Commitment -- Operation: Combined Arms Assault (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution BreachDefenses{} JoinFormation{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExpandSuccess - Drive deep
-- Subtask: ExpandSuccess -- Parent Task: Exploitation Force Commitment -- Operation: Combined Arms Assault (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution BreachDefenses{} JoinFormation{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ProtectFlanks - Secure penetration
-- Subtask: ProtectFlanks -- Parent Task: Exploitation Force Commitment -- Operation: Combined Arms Assault (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution BreachDefenses{} JoinFormation{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (6)
- BreachDefenses
- ExecuteAssault
- ExploitGap
- JoinFormation
- MaintainFormationPosition
- PrepareAssault
Predicates (10)
- BreachCreated
- FormationIntact
- HasFuel
- HasOrdersToEngage
- IsInFormation
- IsMissionComplete
- IsOperational
- ObjectiveSecured
- ReadyToAssault
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.