Direct Fire Engagement

Description

Engaging enemy with tank main guns and coaxial weapons.

Lua Implementation

-- Task: Direct Fire Engagement
-- Operation: Armored Warfare (LAND DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"AcquireTarget", "IdentifyTarget", "EngageTarget", "AssessHit", "ReEngageOrShift"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
6 actions (clickable in blue) 14 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task HoldPosition action: Wait
      • sequence SubtaskSequence
        • task AcquireTarget Subtask #581
        • task IdentifyTarget Subtask #582
        • task EngageTarget Subtask #583
        • task AssessHit Subtask #584
        • task ReEngageOrShift Subtask #585

Sub-task Records

  • AcquireTarget - Detect enemy
  • IdentifyTarget - Classify threat
  • EngageTarget - Fire on enemy
  • AssessHit - Evaluate effects
  • ReEngageOrShift - Follow-up action

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives