Bounding Overwatch Movement

Description

Tactical movement with continuous security.

Lua Implementation

-- Task: Bounding Overwatch Movement
-- Operation: Armored Warfare (LAND DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"DesignateBoundingElement", "DesignateOverwatchElement", "ExecuteBound", "SetOverwatch", "AlternateBounds"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = true,
        enableParallelSensing = false,
        requireAmmoForEngagement = false,
        requireEngagementAuth = false,
        enableAttackFallback = false,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = false,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
3 actions (clickable in blue) 7 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
    • sequence Execution
      • sequence SubtaskSequence
        • task DesignateBoundingElement Subtask #591
        • task DesignateOverwatchElement Subtask #592
        • task ExecuteBound Subtask #593
        • task SetOverwatch Subtask #594
        • task AlternateBounds Subtask #595

Sub-task Records

  • DesignateBoundingElement - Assign mover
  • DesignateOverwatchElement - Assign watcher
  • ExecuteBound - Move to next position
  • SetOverwatch - Establish new overwatch
  • AlternateBounds - Switch roles and repeat

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives