Air Defense Artillery Positioning
Description
Deploying gun-based air defense systems for close-in protection.
Lua Implementation
-- Task: Air Defense Artillery Positioning
-- Operation: Air Denial Operations (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"SelectFiringPositions", "EmplaceWeapons", "IntegrateWithSAMs", "EstablishEngagementProcedures"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = true,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
18 actions (clickable in blue)
18 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task SelectFiringPositions Subtask #54
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task EmplaceWeapons Subtask #55
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task IntegrateWithSAMs Subtask #56
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task EstablishEngagementProcedures Subtask #57
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Sub-task Records
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SelectFiringPositions - Choose locations with clear fields of fire
-- Subtask: SelectFiringPositions -- Parent Task: Air Defense Artillery Positioning -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information MonitorThreatAxis{} -- Calculate route/position if HasClearPath{} then subtaskState.data.position = params.target_location end -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
EmplaceWeapons - Set up guns and fire control
-- Subtask: EmplaceWeapons -- Parent Task: Air Defense Artillery Positioning -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup -- Move to position AdjustSpeed{} ActivateAirDefenseRadar{} DeploySAM{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
IntegrateWithSAMs - Coordinate with missile systems
-- Subtask: IntegrateWithSAMs -- Parent Task: Air Defense Artillery Positioning -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ArmWeapon{} MonitorThreatAxis{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
EstablishEngagementProcedures - Define target handoff rules
-- Subtask: EstablishEngagementProcedures -- Parent Task: Air Defense Artillery Positioning -- Operation: Air Denial Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Combat execution -- Check engagement authority if not FireMissionReceived{} then return false, "No engagement authority" end ArmWeapon{} InterceptThreat{} LaunchWeapon{} SelectWeapon{} -- Verify engagement success if FireAccurate{} then subtaskState.status = "COMPLETE" return true, "Engagement successful" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (18)
- ActivateAirDefenseRadar
- AdjustFire
- AdjustSpeed
- ArmWeapon
- CalculateFireSolution
- DeploySAM
- EngageAirThreat
- EstablishDefensivePosition
- FireForEffect
- InterceptThreat
- LaunchWeapon
- MonitorThreatAxis
- MoveToLocation
- ObserveFire
- SelectWeapon
- SetAltitude
- SetHeading
- SetSpeed
Predicates (18)
- AirThreatDetected
- AssetProtected
- DefensivePositionEstablished
- FireAccurate
- FireMissionReceived
- HasAltitudeAdvantage
- HasClearPath
- HasFuel
- HasOrdersToEngage
- InEngagementZone
- IsAtLocation
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- SafeToFire
- TargetInRange
- ThreatDetected
- WeaponReady
Tip: Click on action/predicate names in the Lua code above to view their implementations.