Strongpoint Reduction

Description

Destroying heavily fortified enemy positions.

Lua Implementation

-- Task: Strongpoint Reduction
-- Operation: Urban Warfare (LAND DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"IsolateStrongpoint", "SuppressDefenders", "BreachObstacles", "AssaultPosition", "DestroyPosition"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = true,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
6 actions (clickable in blue) 14 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task Reposition action: MoveToLocation
      • sequence SubtaskSequence
        • task IsolateStrongpoint Subtask #641
        • task SuppressDefenders Subtask #642
        • task BreachObstacles Subtask #643
        • task AssaultPosition Subtask #644
        • task DestroyPosition Subtask #645

Sub-task Records

  • IsolateStrongpoint - Cut off position
  • SuppressDefenders - Neutralize fires
  • BreachObstacles - Penetrate defenses
  • AssaultPosition - Attack strongpoint
  • DestroyPosition - Eliminate resistance

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives