Hostage Rescue Operations
Description
Recovering personnel held in underground facilities.
Lua Implementation
-- Task: Hostage Rescue Operations
-- Operation: Subterranean/Tunnel Operations (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"IntelligenceGathering", "PlanRescue", "InfiltrateFacility", "NeutralizeCaptor", "SecureHostages"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
11 actions (clickable in blue)
12 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task IntelligenceGathering Subtask #671
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task PlanRescue Subtask #672
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task InfiltrateFacility Subtask #673
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task NeutralizeCaptor Subtask #674
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task SecureHostages Subtask #675
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Sub-task Records
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IntelligenceGathering - Locate hostages
-- Subtask: IntelligenceGathering -- Parent Task: Hostage Rescue Operations -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} SearchPattern{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
PlanRescue - Design rescue operation
-- Subtask: PlanRescue -- Parent Task: Hostage Rescue Operations -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information SearchPattern{} -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
InfiltrateFacility - Covert approach
-- Subtask: InfiltrateFacility -- Parent Task: Hostage Rescue Operations -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} SearchPattern{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
NeutralizeCaptor - Defeat enemy
-- Subtask: NeutralizeCaptor -- Parent Task: Hostage Rescue Operations -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} SearchPattern{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
SecureHostages - Protect and extract
-- Subtask: SecureHostages -- Parent Task: Hostage Rescue Operations -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Tactical clearing ClearTunnel{} DenyTunnel{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (11)
- ClearTunnel
- CoordinateWithFAC
- DenyTunnel
- DesignateTar
- EnterTunnel
- ExtractPersonnel
- InsertRescueForce
- LocateSurvivor
- MapTunnelNetwork
- MarkTarget
- SearchPattern
Predicates (12)
- AreaSecure
- ClearToEngage
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- SafeToExtract
- SurvivorLocated
- TargetDesignated
- TunnelDetected
- TunnelSafe
Tip: Click on action/predicate names in the Lua code above to view their implementations.