Barrage and Concentration Fires

Description

Massed fires on area targets.

Lua Implementation

-- Task: Barrage and Concentration Fires
-- Operation: Artillery and Fires Operations (LAND DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"DefineBarrageArea", "CalculateGunDistribution", "CoordinateTiming", "ExecuteBarrage", "AssessEffects"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
10 actions (clickable in blue) 17 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task HoldPosition action: Wait
      • sequence SubtaskSequence
        • task DefineBarrageArea Subtask #696
        • task CalculateGunDistribution Subtask #697
        • task CoordinateTiming Subtask #698
        • task ExecuteBarrage Subtask #699
        • task AssessEffects Subtask #700

Sub-task Records

  • DefineBarrageArea - Designate impact zone
  • CalculateGunDistribution - Assign guns to segments
  • CoordinateTiming - Synchronize delivery
  • ExecuteBarrage - Fire on area
  • AssessEffects - Evaluate coverage

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives