Surface Target Detection and Tracking
Description
Finding and maintaining awareness of surface contacts.
Lua Implementation
-- Task: Surface Target Detection and Tracking
-- Operation: Anti-Ship Warfare (SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"RadarSearch", "ESMDetection", "VisualSearch", "ClassifyContact", "MaintainTrack"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
6 actions (clickable in blue)
12 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task RadarSearch Subtask #721
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task ESMDetection Subtask #722
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task VisualSearch Subtask #723
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task ClassifyContact Subtask #724
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task MaintainTrack Subtask #725
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Sub-task Records
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RadarSearch - Active radar scanning
-- Subtask: RadarSearch -- Parent Task: Surface Target Detection and Tracking -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} -- Check for detections if IsThreatening{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ESMDetection - Passive electronic detection
-- Subtask: ESMDetection -- Parent Task: Surface Target Detection and Tracking -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} -- Check for detections if IsThreatening{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
VisualSearch - Optical observation
-- Subtask: VisualSearch -- Parent Task: Surface Target Detection and Tracking -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} -- Check for detections if IsThreatening{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ClassifyContact - Determine ship type
-- Subtask: ClassifyContact -- Parent Task: Surface Target Detection and Tracking -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} ActivateSensors{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MaintainTrack - Continuous tracking
-- Subtask: MaintainTrack -- Parent Task: Surface Target Detection and Tracking -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} ActivateSensors{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (6)
- ActivateSensors
- CoordinateWithFAC
- DesignateTar
- MarkTarget
- ScanSector
- TrackTarget
Predicates (12)
- ClearToEngage
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IsDetected
- IsIdentified
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- ROEAllowsEngagement
- TargetDesignated
Tip: Click on action/predicate names in the Lua code above to view their implementations.