Over-the-Horizon (OTH) Targeting
Description
Engaging targets beyond radar horizon using external cueing.
Lua Implementation
-- Task: Over-the-Horizon (OTH) Targeting
-- Operation: Anti-Ship Warfare (SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ReceiveCueing", "CorrelateTrack", "ValidateTarget", "ProgramWeapon", "LaunchWeapon"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
2 actions (clickable in blue)
9 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task ReceiveCueing Subtask #726
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task CorrelateTrack Subtask #727
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task ValidateTarget Subtask #728
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task ProgramWeapon Subtask #729
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task LaunchWeapon Subtask #730
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Sub-task Records
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ReceiveCueing - Get target data from external source
-- Subtask: ReceiveCueing -- Parent Task: Over-the-Horizon (OTH) Targeting -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CorrelateTrack - Match to own sensors
-- Subtask: CorrelateTrack -- Parent Task: Over-the-Horizon (OTH) Targeting -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ValidateTarget - Confirm targeting data
-- Subtask: ValidateTarget -- Parent Task: Over-the-Horizon (OTH) Targeting -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ProgramWeapon - Input target data
-- Subtask: ProgramWeapon -- Parent Task: Over-the-Horizon (OTH) Targeting -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LaunchWeapon - Fire missile
-- Subtask: LaunchWeapon -- Parent Task: Over-the-Horizon (OTH) Targeting -- Operation: Anti-Ship Warfare (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (2)
- ActivateRadar
- SetRadarMode
Predicates (9)
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- RadarActive
- RadarContact
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.