Point Defense Missile Engagement
Description
Engage incoming air threats with surface-to-air missiles
Lua Implementation
-- Task: Point Defense Missile Engagement
-- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"TrackInboundMissiles", "LaunchInterceptors", "GuideMissiles", "AssessKillProbability", "ReEngageIfNeeded"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = true,
requireEngagementAuth = true,
enableAttackFallback = true,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = true,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
6 actions (clickable in blue)
14 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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conditional HasAmmo cond: HasAmmo
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sequence Execution
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selector EngageOrFallback
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sequence EngagementSequence
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conditional CanEngage cond: CanEngage
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task EngageTarget action: EngageTarget
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sequence FallbackSequence
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send RequestSupport
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task HoldPosition action: Wait
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sequence SubtaskSequence
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task TrackInboundMissiles Subtask #746
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task LaunchInterceptors Subtask #747
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task GuideMissiles Subtask #748
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task AssessKillProbability Subtask #749
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task ReEngageIfNeeded Subtask #750
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Sub-task Records
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TrackInboundMissiles - Subtask 1 of Point Defense Missile Engagement
-- Subtask: TrackInboundMissiles -- Parent Task: Point Defense Missile Engagement -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution EngageTarget{} EngageNavalTarget{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LaunchInterceptors - Subtask 2 of Point Defense Missile Engagement
-- Subtask: LaunchInterceptors -- Parent Task: Point Defense Missile Engagement -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution EngageTarget{} EngageNavalTarget{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
GuideMissiles - Subtask 3 of Point Defense Missile Engagement
-- Subtask: GuideMissiles -- Parent Task: Point Defense Missile Engagement -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution EngageTarget{} EngageNavalTarget{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
AssessKillProbability - Subtask 4 of Point Defense Missile Engagement
-- Subtask: AssessKillProbability -- Parent Task: Point Defense Missile Engagement -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification -- Verify results if HasWeaponSolution{} then return true, "Assessment complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReEngageIfNeeded - Subtask 5 of Point Defense Missile Engagement
-- Subtask: ReEngageIfNeeded -- Parent Task: Point Defense Missile Engagement -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Combat execution -- Check engagement authority if not HasOrdersToEngage{} then return false, "No engagement authority" end EngageTarget{} FireWeapon{} LaunchMissile{} LaunchWeapon{} -- Verify engagement success if HasWeaponSolution{} then subtaskState.status = "COMPLETE" return true, "Engagement successful" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (6)
- EngageNavalTarget
- EngageTarget
- FireWeapon
- LaunchMissile
- LaunchTorpedo
- LaunchWeapon
Predicates (14)
- HasAmmo
- HasClearPath
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsAtLocation
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TargetInRange
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.