Integrated Air and Missile Defense (IAMD)
Description
Coordinate layered defense against air and missile threats
Lua Implementation
-- Task: Integrated Air and Missile Defense (IAMD)
-- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"EstablishDefenseLayers", "CoordinateMultipleShips", "AllocateTargets", "ExecuteEngagements", "AssessOverallDefense"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = true,
requireEngagementAuth = true,
enableAttackFallback = true,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = true,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
6 actions (clickable in blue)
14 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
-
sequence PreChecks
-
conditional IsOperational cond: IsOperational
-
conditional HasFuel cond: HasFuel
-
conditional HasAmmo cond: HasAmmo
-
-
sequence Execution
-
selector EngageOrFallback
-
sequence EngagementSequence
-
conditional CanEngage cond: CanEngage
-
task EngageTarget action: EngageTarget
-
-
sequence FallbackSequence
-
send RequestSupport
-
task HoldPosition action: Wait
-
-
-
sequence SubtaskSequence
-
task EstablishDefenseLayers Subtask #756
-
task CoordinateMultipleShips Subtask #757
-
task AllocateTargets Subtask #758
-
task ExecuteEngagements Subtask #759
-
task AssessOverallDefense Subtask #760
-
-
-
Sub-task Records
-
EstablishDefenseLayers - Subtask 1 of Integrated Air and Missile Defense (IAMD)
-- Subtask: EstablishDefenseLayers -- Parent Task: Integrated Air and Missile Defense (IAMD) -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CoordinateMultipleShips - Subtask 2 of Integrated Air and Missile Defense (IAMD)
-- Subtask: CoordinateMultipleShips -- Parent Task: Integrated Air and Missile Defense (IAMD) -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
AllocateTargets - Subtask 3 of Integrated Air and Missile Defense (IAMD)
-- Subtask: AllocateTargets -- Parent Task: Integrated Air and Missile Defense (IAMD) -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution EngageTarget{} EngageNavalTarget{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteEngagements - Subtask 4 of Integrated Air and Missile Defense (IAMD)
-- Subtask: ExecuteEngagements -- Parent Task: Integrated Air and Missile Defense (IAMD) -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Combat execution -- Check engagement authority if not HasOrdersToEngage{} then return false, "No engagement authority" end EngageTarget{} FireWeapon{} LaunchMissile{} LaunchWeapon{} -- Verify engagement success if HasWeaponSolution{} then subtaskState.status = "COMPLETE" return true, "Engagement successful" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
AssessOverallDefense - Subtask 5 of Integrated Air and Missile Defense (IAMD)
-- Subtask: AssessOverallDefense -- Parent Task: Integrated Air and Missile Defense (IAMD) -- Operation: Anti-Air Warfare (AAW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification -- Verify results if HasWeaponSolution{} then return true, "Assessment complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (6)
- EngageNavalTarget
- EngageTarget
- FireWeapon
- LaunchMissile
- LaunchTorpedo
- LaunchWeapon
Predicates (14)
- HasAmmo
- HasClearPath
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsAtLocation
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TargetInRange
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.