Over-The-Horizon Surface Engagement
Description
Engage surface targets beyond visual range
Lua Implementation
-- Task: Over-The-Horizon Surface Engagement
-- Operation: Anti-Surface Warfare (ASuW) (SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ObtainTargetingData", "VerifyTargetIdentity", "LaunchOTHMissiles", "ProvideIn-FlightUpdates", "ConfirmTargetDestruction"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
14 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
-
sequence PreChecks
-
conditional IsOperational cond: IsOperational
-
conditional HasFuel cond: HasFuel
-
-
parallel SenseAndExecute
-
task ActivateSensors action: ActivateSensors
-
sequence Execution
-
sequence SubtaskSequence
-
task ObtainTargetingData Subtask #831
-
task VerifyTargetIdentity Subtask #832
-
task LaunchOTHMissiles Subtask #833
-
task ProvideIn-FlightUpdates Subtask #834
-
task ConfirmTargetDestruction Subtask #835
-
-
-
-
Sub-task Records
-
ObtainTargetingData - Subtask 1 of Over-The-Horizon Surface Engagement
-- Subtask: ObtainTargetingData -- Parent Task: Over-The-Horizon Surface Engagement -- Operation: Anti-Surface Warfare (ASuW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
VerifyTargetIdentity - Subtask 2 of Over-The-Horizon Surface Engagement
-- Subtask: VerifyTargetIdentity -- Parent Task: Over-The-Horizon Surface Engagement -- Operation: Anti-Surface Warfare (ASuW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification ActivateRadar{} -- Verify results if HasWeaponSolution{} then return true, "Assessment complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LaunchOTHMissiles - Subtask 3 of Over-The-Horizon Surface Engagement
-- Subtask: LaunchOTHMissiles -- Parent Task: Over-The-Horizon Surface Engagement -- Operation: Anti-Surface Warfare (ASuW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ProvideIn-FlightUpdates - Subtask 4 of Over-The-Horizon Surface Engagement
-- Subtask: ProvideIn-FlightUpdates -- Parent Task: Over-The-Horizon Surface Engagement -- Operation: Anti-Surface Warfare (ASuW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ConfirmTargetDestruction - Subtask 5 of Over-The-Horizon Surface Engagement
-- Subtask: ConfirmTargetDestruction -- Parent Task: Over-The-Horizon Surface Engagement -- Operation: Anti-Surface Warfare (ASuW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification ActivateRadar{} -- Verify results if HasWeaponSolution{} then return true, "Assessment complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- ActivateJammer
- ActivateRadar
- ActivateSensors
- ActivateSonar
- AdjustSpeed
- BroadcastPosition
- CoordinateWithFAC
- DeployCountermeasures
Predicates (14)
- HasAmmo
- HasClearPath
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsAtLocation
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TargetInRange
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.