Defensive Counter-Air (DCA) Patrols
Description
Defensive patrols to protect friendly airspace and assets from enemy air attack.
Lua Implementation
-- Task: Defensive Counter-Air (DCA) Patrols
-- Operation: Air Superiority (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"EstablishCAP", "MaintainRadarWatch", "InterceptBogeys", "CoordinateWithGCI"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = true,
enableParallelSensing = false,
requireAmmoForEngagement = true,
requireEngagementAuth = true,
enableAttackFallback = true,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = true,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
12 actions (clickable in blue)
19 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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conditional HasAmmo cond: HasAmmo
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sequence Execution
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selector EngageOrFallback
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sequence EngagementSequence
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conditional CanEngage cond: CanEngage
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task EngageTarget action: EngageTarget
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sequence FallbackSequence
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send RequestSupport
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task Reposition action: MoveToLocation
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sequence SubtaskSequence
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task EstablishCAP Subtask #5
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task MaintainRadarWatch Subtask #6
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task InterceptBogeys Subtask #7
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task CoordinateWithGCI Subtask #8
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Sub-task Records
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EstablishCAP - Position aircraft in designated patrol orbit
-- Subtask: EstablishCAP -- Parent Task: Defensive Counter-Air (DCA) Patrols -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup -- Move to position AdjustSpeed{} EstablishDefensivePosition{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MaintainRadarWatch - Continuous scanning for threats
-- Subtask: MaintainRadarWatch -- Parent Task: Defensive Counter-Air (DCA) Patrols -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} EngageTarget{} MonitorThreatAxis{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
InterceptBogeys - Engage unidentified/hostile contacts
-- Subtask: InterceptBogeys -- Parent Task: Defensive Counter-Air (DCA) Patrols -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} EngageTarget{} MonitorThreatAxis{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CoordinateWithGCI - Work with ground control intercept
-- Subtask: CoordinateWithGCI -- Parent Task: Defensive Counter-Air (DCA) Patrols -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (12)
- AdjustSpeed
- EngageTarget
- EstablishDefensivePosition
- EstablishOrbit
- FireWeapon
- InterceptThreat
- MonitorThreatAxis
- MoveToLocation
- SelectTarget
- SetAltitude
- SetHeading
- SetSpeed
Predicates (19)
- AssetProtected
- DefensivePositionEstablished
- HasAltitudeAdvantage
- HasAmmo
- HasClearPath
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsAtLocation
- IsHostile
- IsInRange
- IsMissionComplete
- IsOnStation
- IsOperational
- IsThreatening
- IsUnderFire
- ROEAllowsEngagement
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.