Landing Craft Air Cushion (LCAC) Support
Description
Support LCAC operations from ship
Lua Implementation
-- Task: Landing Craft Air Cushion (LCAC) Support
-- Operation: Amphibious Operations Support (SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"PrepareWellDeck", "LaunchLCAC", "MonitorLCACTransit", "ProvideNavigationGuidance", "RecoverLCAC"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
14 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task PrepareWellDeck Subtask #996
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task LaunchLCAC Subtask #997
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task MonitorLCACTransit Subtask #998
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task ProvideNavigationGuidance Subtask #999
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task RecoverLCAC Subtask #1000
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Sub-task Records
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PrepareWellDeck - Subtask 1 of Landing Craft Air Cushion (LCAC) Support
-- Subtask: PrepareWellDeck -- Parent Task: Landing Craft Air Cushion (LCAC) Support -- Operation: Amphibious Operations Support (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LaunchLCAC - Subtask 2 of Landing Craft Air Cushion (LCAC) Support
-- Subtask: LaunchLCAC -- Parent Task: Landing Craft Air Cushion (LCAC) Support -- Operation: Amphibious Operations Support (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MonitorLCACTransit - Subtask 3 of Landing Craft Air Cushion (LCAC) Support
-- Subtask: MonitorLCACTransit -- Parent Task: Landing Craft Air Cushion (LCAC) Support -- Operation: Amphibious Operations Support (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not HasAmmo{} then return false, "Not ready for movement" end AdjustSpeed{} -- Check arrival if HasClearPath{} then subtaskState.status = "COMPLETE" return true, "Movement complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ProvideNavigationGuidance - Subtask 4 of Landing Craft Air Cushion (LCAC) Support
-- Subtask: ProvideNavigationGuidance -- Parent Task: Landing Craft Air Cushion (LCAC) Support -- Operation: Amphibious Operations Support (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
RecoverLCAC - Subtask 5 of Landing Craft Air Cushion (LCAC) Support
-- Subtask: RecoverLCAC -- Parent Task: Landing Craft Air Cushion (LCAC) Support -- Operation: Amphibious Operations Support (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- ActivateJammer
- ActivateRadar
- ActivateSensors
- ActivateSonar
- AdjustSpeed
- BroadcastPosition
- CoordinateWithFAC
- DeployCountermeasures
Predicates (14)
- HasAmmo
- HasClearPath
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsAtLocation
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TargetInRange
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.