Anti-Radiation Missile Employment
Description
Use of missiles that home on radar emissions.
Lua Implementation
-- Task: Anti-Radiation Missile Employment
-- Operation: Suppression/Destruction of Enemy Air Defense (SEAD/DEAD) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"DetectEmission", "ClassifyThreat", "AchieveLaunchParameters", "LaunchARM"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
7 actions (clickable in blue)
10 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task DetectEmission Subtask #94
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task ClassifyThreat Subtask #95
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task AchieveLaunchParameters Subtask #96
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task LaunchARM Subtask #97
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Sub-task Records
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DetectEmission - RWR/ESM detection of threat radar
-- Subtask: DetectEmission -- Parent Task: Anti-Radiation Missile Employment -- Operation: Suppression/Destruction of Enemy Air Defense (SEAD/DEAD) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateRadar{} SetRadarMode{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ClassifyThreat - Identify radar type
-- Subtask: ClassifyThreat -- Parent Task: Anti-Radiation Missile Employment -- Operation: Suppression/Destruction of Enemy Air Defense (SEAD/DEAD) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ArmWeapon{} ActivateRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
AchieveLaunchParameters - Maneuver for optimal geometry
-- Subtask: AchieveLaunchParameters -- Parent Task: Anti-Radiation Missile Employment -- Operation: Suppression/Destruction of Enemy Air Defense (SEAD/DEAD) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ArmWeapon{} ActivateRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LaunchARM - Fire anti-radiation missile
-- Subtask: LaunchARM -- Parent Task: Anti-Radiation Missile Employment -- Operation: Suppression/Destruction of Enemy Air Defense (SEAD/DEAD) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ArmWeapon{} ActivateRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (7)
- ActivateRadar
- AdjustSpeed
- ArmWeapon
- LaunchWeapon
- SelectWeapon
- SetAltitude
- SetRadarMode
Predicates (10)
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- RadarActive
- RadarContact
- ROEAllowsEngagement
- SafeToFire
- WeaponReady
Tip: Click on action/predicate names in the Lua code above to view their implementations.