Command and Control Node Targeting

Description

Attacks on enemy headquarters and communications centers.

Lua Implementation

-- Task: Command and Control Node Targeting
-- Operation: Strategic Bombing (AIR DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"IdentifyC2Nodes", "MapCommunications", "PrioritizeTargets", "TimeStrikes"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
5 actions (clickable in blue) 13 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task HoldPosition action: Wait
      • sequence SubtaskSequence
        • task IdentifyC2Nodes Subtask #130
        • task MapCommunications Subtask #131
        • task PrioritizeTargets Subtask #132
        • task TimeStrikes Subtask #133

Sub-task Records

  • IdentifyC2Nodes - Locate command facilities
  • MapCommunications - Understand network architecture
  • PrioritizeTargets - Rank by command level
  • TimeStrikes - Coordinate for maximum disruption

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives