Leadership Decapitation Strikes

Description

Targeting enemy leadership to disrupt command.

Lua Implementation

-- Task: Leadership Decapitation Strikes
-- Operation: Precision Strike (AIR DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"LocateLeadership", "PredictMovement", "SelectEngagementPoint", "TimeStrike"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = true,
        captureTargetLocation = false,
        enableParallelSensing = true,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
15 actions (clickable in blue) 21 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • parallel SenseAndExecute
      • task ActivateSensors action: ActivateSensors
      • sequence Execution
        • selector EngageOrFallback
          • sequence EngagementSequence
            • conditional CanEngage cond: CanEngage
            • task EngageTarget action: EngageTarget
          • sequence FallbackSequence
            • send RequestSupport
            • task HoldPosition action: Wait
        • sequence SubtaskSequence
          • task LocateLeadership Subtask #146
          • task PredictMovement Subtask #147
          • task SelectEngagementPoint Subtask #148
          • task TimeStrike Subtask #149

Sub-task Records

  • LocateLeadership - Intelligence on leader locations
  • PredictMovement - Anticipate leader patterns
  • SelectEngagementPoint - Choose optimal strike location
  • TimeStrike - Execute at presence window

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives