Supply Line Interdiction

Description

Attacking enemy logistics routes to disrupt supply flow.

Lua Implementation

-- Task: Supply Line Interdiction
-- Operation: Deep Strike/Interdiction (AIR DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"MapSupplyRoutes", "SelectChokpoints", "PlanRecurringStrikes", "ExecuteInterdiction"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = true,
        captureTargetLocation = false,
        enableParallelSensing = true,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
15 actions (clickable in blue) 21 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • parallel SenseAndExecute
      • task ActivateSensors action: ActivateSensors
      • sequence Execution
        • selector EngageOrFallback
          • sequence EngagementSequence
            • conditional CanEngage cond: CanEngage
            • task EngageTarget action: EngageTarget
          • sequence FallbackSequence
            • send RequestSupport
            • task HoldPosition action: Wait
        • sequence SubtaskSequence
          • task MapSupplyRoutes Subtask #170
          • task SelectChokpoints Subtask #171
          • task PlanRecurringStrikes Subtask #172
          • task ExecuteInterdiction Subtask #173

Sub-task Records

  • MapSupplyRoutes - Identify main supply routes
  • SelectChokpoints - Find optimal interdiction points
  • PlanRecurringStrikes - Maintain route denial
  • ExecuteInterdiction - Attack convoys and routes

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives