Chokepoint Denial (Bridges, Tunnels)

Description

Destroying or denying key terrain that funnels movement.

Lua Implementation

-- Task: Chokepoint Denial (Bridges, Tunnels)
-- Operation: Deep Strike/Interdiction (AIR DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"IdentifyChokepoints", "PrioritizeTargets", "SelectWeapons", "ExecuteStrikes"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = true,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
12 actions (clickable in blue) 15 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task Reposition action: MoveToLocation
      • sequence SubtaskSequence
        • task IdentifyChokepoints Subtask #178
        • task PrioritizeTargets Subtask #179
        • task SelectWeapons Subtask #180
        • task ExecuteStrikes Subtask #181

Sub-task Records

  • IdentifyChokepoints - Map critical passages
  • PrioritizeTargets - Rank by traffic importance
  • SelectWeapons - Choose bridge/tunnel munitions
  • ExecuteStrikes - Attack chokepoints

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives