Pattern-of-Life Analysis
Description
Long-term observation to understand normal activity patterns.
Lua Implementation
-- Task: Pattern-of-Life Analysis
-- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"EstablishBaseline", "IdentifyPatterns", "DetectAnomalies", "BuildProfile"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
2 actions (clickable in blue)
6 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task EstablishBaseline Subtask #202
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task IdentifyPatterns Subtask #203
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task DetectAnomalies Subtask #204
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task BuildProfile Subtask #205
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Sub-task Records
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EstablishBaseline - Record normal activity
-- Subtask: EstablishBaseline -- Parent Task: Pattern-of-Life Analysis -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup -- Move to position AdjustSpeed{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
IdentifyPatterns - Find recurring behaviors
-- Subtask: IdentifyPatterns -- Parent Task: Pattern-of-Life Analysis -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
DetectAnomalies - Note deviations
-- Subtask: DetectAnomalies -- Parent Task: Pattern-of-Life Analysis -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
BuildProfile - Create activity profile
-- Subtask: BuildProfile -- Parent Task: Pattern-of-Life Analysis -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (2)
- AdjustSpeed
- SetAltitude
Predicates (6)
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.