Reconnaissance Drone Deployment
Description
Using UAVs for surveillance and reconnaissance missions.
Lua Implementation
-- Task: Reconnaissance Drone Deployment
-- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"MissionPlanning", "LaunchSequence", "TransitToArea", "ExecuteCollection", "ReturnToBase"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = true,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
11 actions (clickable in blue)
13 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task MissionPlanning Subtask #226
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task LaunchSequence Subtask #227
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task TransitToArea Subtask #228
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task ExecuteCollection Subtask #229
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task ReturnToBase Subtask #230
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Sub-task Records
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MissionPlanning - Plan route and collection points
-- Subtask: MissionPlanning -- Parent Task: Reconnaissance Drone Deployment -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information ActivateSensors{} -- Calculate route/position if HasClearPath{} then subtaskState.data.position = params.target_location end -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LaunchSequence - Execute takeoff procedures
-- Subtask: LaunchSequence -- Parent Task: Reconnaissance Drone Deployment -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateSensors{} ControlUAV{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
TransitToArea - Navigate to mission area
-- Subtask: TransitToArea -- Parent Task: Reconnaissance Drone Deployment -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not HasFuel{} then return false, "Not ready for movement" end AdjustSpeed{} MoveToLocation{} SetAltitude{} -- Check arrival if HasClearPath{} then subtaskState.status = "COMPLETE" return true, "Movement complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteCollection - Perform reconnaissance
-- Subtask: ExecuteCollection -- Parent Task: Reconnaissance Drone Deployment -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateSensors{} ControlUAV{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReturnToBase - Navigate home and land
-- Subtask: ReturnToBase -- Parent Task: Reconnaissance Drone Deployment -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateSensors{} ControlUAV{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (11)
- ActivateSensors
- AdjustSpeed
- ControlUAV
- LaunchUAV
- MoveToLocation
- RecoverUAV
- ScanSector
- SetAltitude
- SetHeading
- SetSpeed
- TrackTarget
Predicates (13)
- DataLinkMaintained
- HasAltitudeAdvantage
- HasClearPath
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IsAtLocation
- IsDetected
- IsIdentified
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- UAVOperational
Tip: Click on action/predicate names in the Lua code above to view their implementations.