Combat Air Patrol (CAP) Establishment
Description
Establishing and maintaining continuous fighter presence over a designated area.
Lua Implementation
-- Task: Combat Air Patrol (CAP) Establishment
-- Operation: Air Superiority (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"DefineCAP_Station", "PlanRotations", "CoordinateTankerSupport", "EstablishComms"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = true,
enableParallelSensing = false,
requireAmmoForEngagement = true,
requireEngagementAuth = true,
enableAttackFallback = true,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = true,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
9 actions (clickable in blue)
11 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
-
sequence PreChecks
-
conditional IsOperational cond: IsOperational
-
conditional HasFuel cond: HasFuel
-
conditional HasAmmo cond: HasAmmo
-
-
sequence Execution
-
selector EngageOrFallback
-
sequence EngagementSequence
-
conditional CanEngage cond: CanEngage
-
task EngageTarget action: EngageTarget
-
-
sequence FallbackSequence
-
send RequestSupport
-
task Reposition action: MoveToLocation
-
-
-
sequence SubtaskSequence
-
task DefineCAP_Station Subtask #22
-
task PlanRotations Subtask #23
-
task CoordinateTankerSupport Subtask #24
-
task EstablishComms Subtask #25
-
-
-
Sub-task Records
-
DefineCAP_Station - Select optimal patrol location
-- Subtask: DefineCAP_Station -- Parent Task: Combat Air Patrol (CAP) Establishment -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} FireGuns{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
PlanRotations - Schedule aircraft relief cycles
-- Subtask: PlanRotations -- Parent Task: Combat Air Patrol (CAP) Establishment -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Calculate route/position if HasClearPath{} then subtaskState.data.position = params.target_location end -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CoordinateTankerSupport - Arrange aerial refueling
-- Subtask: CoordinateTankerSupport -- Parent Task: Combat Air Patrol (CAP) Establishment -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
EstablishComms - Set up control frequencies
-- Subtask: EstablishComms -- Parent Task: Combat Air Patrol (CAP) Establishment -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup -- Move to position AdjustSpeed{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (9)
- AdjustSpeed
- EstablishOrbit
- FireGuns
- LaunchMissile
- LockTarget
- MoveToLocation
- SetAltitude
- SetHeading
- SetSpeed
Predicates (11)
- HasAltitudeAdvantage
- HasClearPath
- HasFuel
- HasOrdersToEngage
- IsAtLocation
- IsMissionComplete
- IsOnStation
- IsOperational
- MissileLockAchieved
- ROEAllowsEngagement
- TargetInEnvelope
Tip: Click on action/predicate names in the Lua code above to view their implementations.