Kamikaze Drone Strikes
Description
One-way attack missions with expendable UAVs.
Lua Implementation
-- Task: Kamikaze Drone Strikes
-- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"TargetAssignment", "ProgramFlight", "LaunchDrone", "MonitorFlight", "TerminalGuidance"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = true,
requireEngagementAuth = true,
enableAttackFallback = true,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = true,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
13 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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conditional HasAmmo cond: HasAmmo
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sequence Execution
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selector EngageOrFallback
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sequence EngagementSequence
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conditional CanEngage cond: CanEngage
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task EngageTarget action: EngageTarget
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sequence FallbackSequence
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send RequestSupport
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task HoldPosition action: Wait
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sequence SubtaskSequence
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task TargetAssignment Subtask #246
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task ProgramFlight Subtask #247
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task LaunchDrone Subtask #248
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task MonitorFlight Subtask #249
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task TerminalGuidance Subtask #250
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Sub-task Records
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TargetAssignment - Designate target
-- Subtask: TargetAssignment -- Parent Task: Kamikaze Drone Strikes -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} EngageTarget{} ControlUAV{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ProgramFlight - Set waypoints and terminal
-- Subtask: ProgramFlight -- Parent Task: Kamikaze Drone Strikes -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} EngageTarget{} ControlUAV{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LaunchDrone - Deploy attack drone
-- Subtask: LaunchDrone -- Parent Task: Kamikaze Drone Strikes -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- UAV operations ControlUAV{} LaunchUAV{} RecoverUAV{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MonitorFlight - Track progress
-- Subtask: MonitorFlight -- Parent Task: Kamikaze Drone Strikes -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection -- Check for detections if IsHostile{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
TerminalGuidance - Final approach control
-- Subtask: TerminalGuidance -- Parent Task: Kamikaze Drone Strikes -- Operation: Unmanned Aerial Vehicle (UAV) Operations (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} EngageTarget{} ControlUAV{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- AdjustSpeed
- ControlUAV
- EngageTarget
- FireWeapon
- LaunchUAV
- RecoverUAV
- SelectTarget
- SetAltitude
Predicates (13)
- DataLinkMaintained
- HasAltitudeAdvantage
- HasAmmo
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- UAVOperational
Tip: Click on action/predicate names in the Lua code above to view their implementations.