Quick Reaction Alert (QRA) Scrambles
Description
Rapid launch of alert aircraft in response to airspace violations or threats.
Lua Implementation
-- Task: Quick Reaction Alert (QRA) Scrambles
-- Operation: Air Superiority (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ReceiveScrambleOrder", "CockpitStart", "TaxiAndTakeoff", "VectorToThreat"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
5 actions (clickable in blue)
10 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task ReceiveScrambleOrder Subtask #26
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task CockpitStart Subtask #27
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task TaxiAndTakeoff Subtask #28
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task VectorToThreat Subtask #29
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Sub-task Records
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ReceiveScrambleOrder - Alert notification from command
-- Subtask: ReceiveScrambleOrder -- Parent Task: Quick Reaction Alert (QRA) Scrambles -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ArmWeapon{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CockpitStart - Rapid aircraft startup
-- Subtask: CockpitStart -- Parent Task: Quick Reaction Alert (QRA) Scrambles -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ArmWeapon{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
TaxiAndTakeoff - Priority departure
-- Subtask: TaxiAndTakeoff -- Parent Task: Quick Reaction Alert (QRA) Scrambles -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ArmWeapon{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
VectorToThreat - GCI-directed intercept
-- Subtask: VectorToThreat -- Parent Task: Quick Reaction Alert (QRA) Scrambles -- Operation: Air Superiority (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ArmWeapon{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (5)
- AdjustSpeed
- ArmWeapon
- LaunchWeapon
- SelectWeapon
- SetAltitude
Predicates (10)
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- ROEAllowsEngagement
- SafeToFire
- WeaponReady
Tip: Click on action/predicate names in the Lua code above to view their implementations.