Radar Jamming Operations
Description
Degrading enemy radar effectiveness through electronic attack.
Lua Implementation
-- Task: Radar Jamming Operations
-- Operation: Electronic Warfare (Airborne) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"IdentifyRadars", "CharacterizeSignals", "SelectJammingMode", "ExecuteJamming", "AssessEffectiveness"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = true,
requireEngagementAuth = true,
enableAttackFallback = true,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = true,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
10 actions (clickable in blue)
17 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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conditional HasAmmo cond: HasAmmo
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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selector EngageOrFallback
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sequence EngagementSequence
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conditional CanEngage cond: CanEngage
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task EngageTarget action: EngageTarget
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sequence FallbackSequence
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send RequestSupport
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task HoldPosition action: Wait
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sequence SubtaskSequence
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task IdentifyRadars Subtask #293
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task CharacterizeSignals Subtask #294
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task SelectJammingMode Subtask #295
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task ExecuteJamming Subtask #296
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task AssessEffectiveness Subtask #297
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Sub-task Records
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IdentifyRadars - Locate target systems
-- Subtask: IdentifyRadars -- Parent Task: Radar Jamming Operations -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information ActivateRadar{} -- Calculate route/position if HasLOS{} then subtaskState.data.position = params.target_location end -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CharacterizeSignals - Analyze parameters
-- Subtask: CharacterizeSignals -- Parent Task: Radar Jamming Operations -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} EngageTarget{} ActivateRadar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
SelectJammingMode - Choose technique
-- Subtask: SelectJammingMode -- Parent Task: Radar Jamming Operations -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information ActivateRadar{} -- Calculate route/position if HasLOS{} then subtaskState.data.position = params.target_location end -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteJamming - Transmit jamming
-- Subtask: ExecuteJamming -- Parent Task: Radar Jamming Operations -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Electronic warfare ActivateJammer{} DeployCountermeasures{} SetJammingParameters{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
AssessEffectiveness - Monitor degradation
-- Subtask: AssessEffectiveness -- Parent Task: Radar Jamming Operations -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification ActivateRadar{} -- Verify results if HasAltitudeAdvantage{} then return true, "Assessment complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (10)
- ActivateJammer
- ActivateRadar
- AdjustSpeed
- DeployCountermeasures
- EngageTarget
- FireWeapon
- SelectTarget
- SetAltitude
- SetJammingParameters
- SetRadarMode
Predicates (17)
- HasAltitudeAdvantage
- HasAmmo
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- JammerActive
- RadarActive
- RadarContact
- ROEAllowsEngagement
- TargetJammed
Tip: Click on action/predicate names in the Lua code above to view their implementations.