Communications Disruption
Description
Jamming enemy communications networks.
Lua Implementation
-- Task: Communications Disruption
-- Operation: Electronic Warfare (Airborne) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ScanCommFrequencies", "IdentifyNetworks", "SelectTargets", "ExecuteJamming"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
13 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task ScanCommFrequencies Subtask #298
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task IdentifyNetworks Subtask #299
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task SelectTargets Subtask #300
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task ExecuteJamming Subtask #301
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Sub-task Records
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ScanCommFrequencies - Find enemy comms
-- Subtask: ScanCommFrequencies -- Parent Task: Communications Disruption -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} -- Check for detections if IsThreatening{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
IdentifyNetworks - Map communication structure
-- Subtask: IdentifyNetworks -- Parent Task: Communications Disruption -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information ActivateSensors{} -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
SelectTargets - Prioritize for jamming
-- Subtask: SelectTargets -- Parent Task: Communications Disruption -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information ActivateSensors{} -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteJamming - Disrupt communications
-- Subtask: ExecuteJamming -- Parent Task: Communications Disruption -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Electronic warfare ActivateJammer{} DeployCountermeasures{} SetJammingParameters{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- ActivateJammer
- ActivateSensors
- AdjustSpeed
- DeployCountermeasures
- ScanSector
- SetAltitude
- SetJammingParameters
- TrackTarget
Predicates (13)
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IsDetected
- IsIdentified
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- JammerActive
- ROEAllowsEngagement
- TargetJammed
Tip: Click on action/predicate names in the Lua code above to view their implementations.