GPS/GNSS Jamming
Description
Denying enemy access to satellite navigation.
Lua Implementation
-- Task: GPS/GNSS Jamming
-- Operation: Electronic Warfare (Airborne) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"IdentifyGPSDependence", "PlanJammingCoverage", "ExecuteJamming", "MonitorEffects"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
5 actions (clickable in blue)
10 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task IdentifyGPSDependence Subtask #302
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task PlanJammingCoverage Subtask #303
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task ExecuteJamming Subtask #304
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task MonitorEffects Subtask #305
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Sub-task Records
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IdentifyGPSDependence - Assess enemy GPS use
-- Subtask: IdentifyGPSDependence -- Parent Task: GPS/GNSS Jamming -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
PlanJammingCoverage - Define denial area
-- Subtask: PlanJammingCoverage -- Parent Task: GPS/GNSS Jamming -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteJamming - Broadcast interference
-- Subtask: ExecuteJamming -- Parent Task: GPS/GNSS Jamming -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Electronic warfare ActivateJammer{} DeployCountermeasures{} SetJammingParameters{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MonitorEffects - Observe enemy response
-- Subtask: MonitorEffects -- Parent Task: GPS/GNSS Jamming -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection -- Check for detections if IsThreatening{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (5)
- ActivateJammer
- AdjustSpeed
- DeployCountermeasures
- SetAltitude
- SetJammingParameters
Predicates (10)
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- JammerActive
- ROEAllowsEngagement
- TargetJammed
Tip: Click on action/predicate names in the Lua code above to view their implementations.