Electronic Intelligence Gathering
Description
Collecting data on enemy electronic systems.
Lua Implementation
-- Task: Electronic Intelligence Gathering
-- Operation: Electronic Warfare (Airborne) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ScanSpectrum", "CharacterizeSignals", "GeolocateEmitters", "CatalogData"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
12 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task ScanSpectrum Subtask #306
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task CharacterizeSignals Subtask #307
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task GeolocateEmitters Subtask #308
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task CatalogData Subtask #309
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Sub-task Records
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ScanSpectrum - Search for emissions
-- Subtask: ScanSpectrum -- Parent Task: Electronic Intelligence Gathering -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection CollectIntelligence{} MonitorCommunications{} RecordImagery{} -- Check for detections if IsThreatening{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CharacterizeSignals - Analyze parameters
-- Subtask: CharacterizeSignals -- Parent Task: Electronic Intelligence Gathering -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} CollectIntelligence{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
GeolocateEmitters - Determine positions
-- Subtask: GeolocateEmitters -- Parent Task: Electronic Intelligence Gathering -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} CollectIntelligence{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CatalogData - Update databases
-- Subtask: CatalogData -- Parent Task: Electronic Intelligence Gathering -- Operation: Electronic Warfare (Airborne) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} CollectIntelligence{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- ActivateJammer
- AdjustSpeed
- CollectIntelligence
- DeployCountermeasures
- MonitorCommunications
- RecordImagery
- SetAltitude
- SetJammingParameters
Predicates (12)
- DataLinkActive
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- IntelCollected
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- JammerActive
- ROEAllowsEngagement
- TargetJammed
Tip: Click on action/predicate names in the Lua code above to view their implementations.