Decoy and Deception Operations

Description

Using electronic means to deceive enemy systems.

Lua Implementation

-- Task: Decoy and Deception Operations
-- Operation: Electronic Warfare (Airborne) (AIR DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"PlanDeception", "DeployDecoys", "SimulateTargets", "AssessDeception"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = false,
        requireEngagementAuth = false,
        enableAttackFallback = false,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = false,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
5 actions (clickable in blue) 10 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
    • sequence Execution
      • sequence SubtaskSequence
        • task PlanDeception Subtask #310
        • task DeployDecoys Subtask #311
        • task SimulateTargets Subtask #312
        • task AssessDeception Subtask #313

Sub-task Records

  • PlanDeception - Design deception scheme
  • DeployDecoys - Launch/activate decoys
  • SimulateTargets - Create false returns
  • AssessDeception - Monitor enemy response

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives