Search Pattern Execution
Description
Systematic search to find survivors in unknown locations.
Lua Implementation
-- Task: Search Pattern Execution
-- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"PlanSearchPattern", "ExecuteSearch", "SensorScan", "ProcessContacts"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
9 actions (clickable in blue)
12 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task PlanSearchPattern Subtask #334
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task ExecuteSearch Subtask #335
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task SensorScan Subtask #336
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task ProcessContacts Subtask #337
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Sub-task Records
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PlanSearchPattern - Define search geometry
-- Subtask: PlanSearchPattern -- Parent Task: Search Pattern Execution -- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information ActivateSensors{} -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteSearch - Fly pattern
-- Subtask: ExecuteSearch -- Parent Task: Search Pattern Execution -- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} SearchPattern{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
SensorScan - Visual/IR/radio search
-- Subtask: SensorScan -- Parent Task: Search Pattern Execution -- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} SearchPattern{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ProcessContacts - Evaluate detections
-- Subtask: ProcessContacts -- Parent Task: Search Pattern Execution -- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateSensors{} ExtractPersonnel{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (9)
- ActivateSensors
- AdjustSpeed
- ExtractPersonnel
- InsertRescueForce
- LocateSurvivor
- ScanSector
- SearchPattern
- SetAltitude
- TrackTarget
Predicates (12)
- AreaSecure
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IsDetected
- IsIdentified
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- SafeToExtract
- SurvivorLocated
Tip: Click on action/predicate names in the Lua code above to view their implementations.