Medical Evacuation (MEDEVAC)
Description
Providing medical transport for injured personnel.
Lua Implementation
-- Task: Medical Evacuation (MEDEVAC)
-- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ReceiveMEDEVACRequest", "LaunchAsset", "TransitToPatient", "LoadPatient", "TransitToFacility"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
9 actions (clickable in blue)
11 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task ReceiveMEDEVACRequest Subtask #346
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task LaunchAsset Subtask #347
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task TransitToPatient Subtask #348
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task LoadPatient Subtask #349
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task TransitToFacility Subtask #350
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Sub-task Records
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ReceiveMEDEVACRequest - Get 9-line request
-- Subtask: ReceiveMEDEVACRequest -- Parent Task: Medical Evacuation (MEDEVAC) -- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination CoordinateWithFAC{} subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LaunchAsset - Dispatch MEDEVAC
-- Subtask: LaunchAsset -- Parent Task: Medical Evacuation (MEDEVAC) -- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} DesignateTar{} SearchPattern{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
TransitToPatient - Navigate to location
-- Subtask: TransitToPatient -- Parent Task: Medical Evacuation (MEDEVAC) -- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not HasFuel{} then return false, "Not ready for movement" end AdjustSpeed{} SetAltitude{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
LoadPatient - Board casualty
-- Subtask: LoadPatient -- Parent Task: Medical Evacuation (MEDEVAC) -- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} DesignateTar{} SearchPattern{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
TransitToFacility - Fly to medical care
-- Subtask: TransitToFacility -- Parent Task: Medical Evacuation (MEDEVAC) -- Operation: Combat Search and Rescue (CSAR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not HasFuel{} then return false, "Not ready for movement" end AdjustSpeed{} SetAltitude{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (9)
- AdjustSpeed
- CoordinateWithFAC
- DesignateTar
- ExtractPersonnel
- InsertRescueForce
- LocateSurvivor
- MarkTarget
- SearchPattern
- SetAltitude
Predicates (11)
- AreaSecure
- ClearToEngage
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- SafeToExtract
- SurvivorLocated
- TargetDesignated
Tip: Click on action/predicate names in the Lua code above to view their implementations.