Runway Cratering

Description

Creating holes in runways to prevent aircraft operations.

Lua Implementation

-- Task: Runway Cratering
-- Operation: Airfield Attack (AIR DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"AnalyzeRunway", "SelectWeapons", "PlanImpactPoints", "ExecuteStrike"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = false,
        requireEngagementAuth = false,
        enableAttackFallback = false,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = false,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
6 actions (clickable in blue) 9 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
    • sequence Execution
      • sequence SubtaskSequence
        • task AnalyzeRunway Subtask #351
        • task SelectWeapons Subtask #352
        • task PlanImpactPoints Subtask #353
        • task ExecuteStrike Subtask #354

Sub-task Records

  • AnalyzeRunway - Study runway construction
  • SelectWeapons - Choose cratering munitions
  • PlanImpactPoints - Distribute weapons for effect
  • ExecuteStrike - Deliver cratering weapons

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives