Aircraft Destruction on Ground

Description

Destroying enemy aircraft before they can launch.

Lua Implementation

-- Task: Aircraft Destruction on Ground
-- Operation: Airfield Attack (AIR DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"IdentifyAircraftPositions", "PrioritizeTargets", "SelectWeapons", "ExecuteStrike"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = true,
        sendFallbackReport = true,
        requestSupport = true,
        sendCompletionReport = true,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
11 actions (clickable in blue) 17 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task HoldPosition action: Wait
      • sequence SubtaskSequence
        • task IdentifyAircraftPositions Subtask #355
        • task PrioritizeTargets Subtask #356
        • task SelectWeapons Subtask #357
        • task ExecuteStrike Subtask #358

Sub-task Records

  • IdentifyAircraftPositions - Locate parked aircraft
  • PrioritizeTargets - Rank by value
  • SelectWeapons - Choose appropriate munitions
  • ExecuteStrike - Attack aircraft revetments

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives