Airfield Defense Suppression
Description
Neutralizing air defenses protecting the airfield.
Lua Implementation
-- Task: Airfield Defense Suppression
-- Operation: Airfield Attack (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"MapDefenses", "PlanSEAD", "CoordinateWithStrike", "ExecuteSEAD"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = true,
requireEngagementAuth = true,
enableAttackFallback = true,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = true,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
15 actions (clickable in blue)
19 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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conditional HasAmmo cond: HasAmmo
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sequence Execution
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selector EngageOrFallback
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sequence EngagementSequence
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conditional CanEngage cond: CanEngage
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task EngageTarget action: EngageTarget
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sequence FallbackSequence
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send RequestSupport
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task HoldPosition action: Wait
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sequence SubtaskSequence
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task MapDefenses Subtask #375
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task PlanSEAD Subtask #376
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task CoordinateWithStrike Subtask #377
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task ExecuteSEAD Subtask #378
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Sub-task Records
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MapDefenses - Locate SHORAD/SAM positions
-- Subtask: MapDefenses -- Parent Task: Airfield Defense Suppression -- Operation: Airfield Attack (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} EngageTarget{} MonitorThreatAxis{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
PlanSEAD - Suppression attack sequence
-- Subtask: PlanSEAD -- Parent Task: Airfield Defense Suppression -- Operation: Airfield Attack (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information MonitorThreatAxis{} -- Calculate route/position if HasLOS{} then subtaskState.data.position = params.target_location end -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CoordinateWithStrike - Time with main attack
-- Subtask: CoordinateWithStrike -- Parent Task: Airfield Defense Suppression -- Operation: Airfield Attack (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Combat execution -- Check engagement authority if not HasOrdersToEngage{} then return false, "No engagement authority" end EngageTarget{} FireWeapon{} InterceptThreat{} SelectTarget{} -- Verify engagement success if HasAltitudeAdvantage{} then subtaskState.status = "COMPLETE" return true, "Engagement successful" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteSEAD - Suppress defenses
-- Subtask: ExecuteSEAD -- Parent Task: Airfield Defense Suppression -- Operation: Airfield Attack (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} EngageTarget{} MonitorThreatAxis{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (15)
- ActivateAirDefenseRadar
- AdjustSpeed
- ApproachRunway
- DeploySAM
- EngageAirThreat
- EngageTarget
- EstablishDefensivePosition
- FireWeapon
- InterceptThreat
- Land
- MonitorThreatAxis
- RequestLandingClearance
- SelectTarget
- SetAltitude
- Takeoff
Predicates (19)
- AirThreatDetected
- AssetProtected
- ClearedToLand
- DefensivePositionEstablished
- HasAltitudeAdvantage
- HasAmmo
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- InEngagementZone
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- OnGround
- ROEAllowsEngagement
- RunwayClear
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.