Route Reconnaissance
Description
Collecting information about a specific route and adjacent terrain.
Lua Implementation
-- Task: Route Reconnaissance
-- Operation: Reconnaissance and Surveillance (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"TraverseRoute", "AssessTrafficability", "IdentifyObstacles", "DetectEnemy", "ReportFindings"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
12 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task TraverseRoute Subtask #471
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task AssessTrafficability Subtask #472
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task IdentifyObstacles Subtask #473
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task DetectEnemy Subtask #474
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task ReportFindings Subtask #475
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Sub-task Records
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TraverseRoute - Move along designated route
-- Subtask: TraverseRoute -- Parent Task: Route Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateSensors{} JoinFormation{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
AssessTrafficability - Evaluate route conditions
-- Subtask: AssessTrafficability -- Parent Task: Route Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification ActivateSensors{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
IdentifyObstacles - Locate barriers/chokepoints
-- Subtask: IdentifyObstacles -- Parent Task: Route Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information ActivateSensors{} -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
DetectEnemy - Find enemy on/near route
-- Subtask: DetectEnemy -- Parent Task: Route Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} CollectIntelligence{} MonitorCommunications{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReportFindings - Transmit route information
-- Subtask: ReportFindings -- Parent Task: Route Reconnaissance -- Operation: Reconnaissance and Surveillance (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination JoinFormation{} MaintainFormationPosition{} subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- ActivateSensors
- CollectIntelligence
- JoinFormation
- MaintainFormationPosition
- MonitorCommunications
- RecordImagery
- ScanSector
- TrackTarget
Predicates (12)
- DataLinkActive
- FormationIntact
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IntelCollected
- IsDetected
- IsIdentified
- IsInFormation
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.