Maintenance and Recovery
Description
Repairing and recovering damaged/disabled equipment.
Lua Implementation
-- Task: Maintenance and Recovery
-- Operation: Logistics and Sustainment (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"AssessDamage", "ClassifyRepair", "ExecuteRepair", "RecoverVehicle", "ReturnToService"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
4 actions (clickable in blue)
8 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task AssessDamage Subtask #526
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task ClassifyRepair Subtask #527
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task ExecuteRepair Subtask #528
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task RecoverVehicle Subtask #529
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task ReturnToService Subtask #530
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Sub-task Records
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AssessDamage - Evaluate equipment status
-- Subtask: AssessDamage -- Parent Task: Maintenance and Recovery -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification SearchPattern{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ClassifyRepair - Determine repair level
-- Subtask: ClassifyRepair -- Parent Task: Maintenance and Recovery -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution SearchPattern{} ExtractPersonnel{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteRepair - Fix at appropriate level
-- Subtask: ExecuteRepair -- Parent Task: Maintenance and Recovery -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution SearchPattern{} ExtractPersonnel{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
RecoverVehicle - Tow to maintenance
-- Subtask: RecoverVehicle -- Parent Task: Maintenance and Recovery -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution SearchPattern{} ExtractPersonnel{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReturnToService - Return repaired equipment
-- Subtask: ReturnToService -- Parent Task: Maintenance and Recovery -- Operation: Logistics and Sustainment (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution SearchPattern{} ExtractPersonnel{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (4)
- ExtractPersonnel
- InsertRescueForce
- LocateSurvivor
- SearchPattern
Predicates (8)
- AreaSecure
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- SafeToExtract
- SurvivorLocated
Tip: Click on action/predicate names in the Lua code above to view their implementations.